using System;

namespace RpgServiceLib.Faction
{
	public class FactionEventHandlerManager
	{
		public event ChangedFactionHandler changed;
			
		public FactionEventHandlerManager ()
		{
		}

		public virtual void FireChangeEvent (FactionChangeEvent questChangeEvent)
		{
			if (changed != null) {
				changed.Invoke (questChangeEvent);
			}
		}				
	}
}

